How I Solved the Secret Springs Riddle for the Vah Medoh Helm
You know that feeling when you stumble onto a side quest so cozy it feels like a secret handshake between you and the game? Thatâs exactly what happened to me last week while I was revisiting Hebra in Tears of the Kingdom (hey, itâs 2026 and Iâm still finding new corners!). Iâm talking about Treasure of the Secret Springs, a quest that spins a simple riddle into a lovely little cave crawl and rewards you with a piece of headgear thatâll make any Rito fan grin.
Iâll be honestâwhen I first heard the riddle from Tulin, I scribbled it down on a scrap of paper like a real treasure hunter. The quest wonât even trigger if you havenât cleared the main story beat Tulin of Rito Village. That means you need to have quieted the divine beast, stopped the eternal blizzard, and seen the Wind Temple through to the end. Once thatâs done, just chat with Tulin again. Heâll spin a story about three hidden hot springs in the Hebra mountains, and your job is to find the midpoint between them. Simple, right? Well, it would be if the midpoint wasnât sealed behind a monstrous ice boulder. đ„
Before you even think about trekking into the snow, make sure you have a way to make fire. The game doesnât hand-hold you here, and I learned the hard way when I arrived at the cave without a single flame source. You can use a weapon fused with a Ruby (my personal favorite because it doubles as a hand warmer), Fire Fruit for your arrows, or even a
if youâre in a Zonai mood. Some folks also bring
for later, but more on that in a bit. The target is North Biron Snowshelf Cave, tucked into a mountainside at roughly coordinates -3962, 3280, 0239. Itâs smack in the middle of the three hot springs, and if youâre flying in from the sky, youâll spot that massive ice plug from a mile away.

Melt it. Thatâs the first real test. I stood there for a second just admiring how ridiculous it looked, then whipped out my ruby sword and watched the ice crumble. Inside, the cave is surprisingly vertical. Youâll reach a tall chamber with an updraft swirling right in the centerâperfect for the paraglider. If youâre like me, youâll ride that updraft and spin around feeling like a leaf, but the key is to look for the cracked rock walls dotting the shaft. There are multiple, but only three of them matter. Those three correspond to the directions of the secret hot springs. The riddle says youâre looking for the midpoint, and hereâs where you prove youâve been paying attention: you need to blast open the rocks that align with those springs.
Enter . I always carry a small garden of these things because you never know when a breakable wall will mock you. Toss one at each of those cracked sections, or fuse it to an arrow if your aim is shaky. As soon as I destroyed the correct walls, a chest materialized in the middle of the updraft like magic. I glided over, heart pounding because after so many quests I half-expected a single rupee, and popped it open. Inside? The Vah Medoh Divine Helm. đŠ
This thing is glorious. Itâs the helm shaped like the Divine Beast itself, complete with the same patterns and that iconic silhouette perched on your head. Aside from looking absolutely regal in the Hebra snowstorms, it gives you a set bonus when worn with certain armorâespecially if youâre into cold resistance. For me, it was worth the trip just for the fashion. The quest completes the second you grab it, and I stood there enjoying the little victory jingle while snowflakes drifted past the cave entrance.
What I love about this side quest is that itâs a perfect microcosm of what makes Tears of the Kingdom so special even three years after launch. It doesnât mark the cave on your map. It gives you a riddle, trusts you to remember the geography, and then layers on a bit of puzzle-solving with fire and bombs. I ended up revisiting the hot springs afterward just to soak (literally) in the scenery, and I swear the water looked warmer knowing Iâd earned that helm.
If youâre playing through again in 2026, or just picking the game up for the first time, donât sleep on this quest. Itâs a quick, satisfying break from whatever world-saving youâre doing. And when a fellow traveler in the Depths stops to stare at your Divine Beast hat, youâll know it was worth melting that big olâ ice boulder. đ§đ„